Monday, February 24, 2014

Project 1 Self Assessment: Corrupt Animation

For Project 1 I tried to enrapture the goal of the assignment through using both new and old artistic techniques I have learned. In project 1 of digital media last semester, glitching advertizements became a new past time for me. Vintage commercial ads hold a significant “vibrance” of that time period and glitching each photo at random with modern technology is a satisfying experience. In order to differentiate and explore new concepts I played with the idea of animation towards the building of a collage. Another element that separated this piece from the last was the choice to use advertizements from World War Two. I felt it was important to place the ads in chronological order as the war progressed, showing a nation transforming after losing hundreds of thousands over seas. The delivery of the theme changed after I placed the original ads into the photoshop timeline, incorporating the glitched photos into short, sporatic intervals. I feel the piece effectively communicates the many emotions of the 1940's to the viewing audience.
A vast majority of my process was finding, categorizing, and editing the photos for proper usage in my (original) concept of the collage. Through Google I individually typed in the years and selected various photos based on their visual appeal and glitching ability. One of the main sites that was helpful was the Duke advertizement collection, a subsection off the Universities Library page. By date they offered a variety of ads (mostly for tampons for some reason) that can be accessed and used. After collecting a large amount of photos I began the process of categorizing them by date and by the level of intensity that they held. For example, the white flowing ad for perfume in 1943 would be used before the 1943 ad for a military marching down a road. After sorting them I began the long process of glitching. Opening the images through text edit I would then delete sections of code to my liking, screen caping my progress along the way with each noticeable change. Of the 19 ads used I would say each had 4 to 6 additional glitched photos. Finally, once I had all the screen caps I individually cut out the images and placed collections into a new folder, neatly labeled and clean before inserting them into the photoshop timeline. Ironically enough, the artistic creation of putting images into animation took me only three to four hours, nothing compared to the time it took to simply find, sort, and glitch the photos in the first place.
The project took an unexpected turn once I inserted my first ad and then my first glitch to be layered on top. Because the original image was set for a longer duration, the glitched image made a quick flash and disappeared. Enjoying this new accident, I added a couple more to the timeline before showing my professor, who seemed to thoroughly enjoy my new approach. Once I got the OK, the images began to fly; glitching, flashing, cutting, pasting... the project became a whirlwind of excitement that was hard to pull away from- much like the enthusiasm I have when editing my own movies. It was sometimes hard to judge how much or how little to glitch, along with the frustratingly touchy timeline bar. Dragging images would sometimes clump other images already on the timeline. Even putting a new image into photoshop was a hit or miss since you never really knew where it would fall on the timeline. Either way it all came together. I added in a few fancy zooms and panning options to keep the audience more entertained, compared to that of a static photo.

In the end I was pleased with the final results. The piece has a smooth flow that successfully carries the viewers across an American time period. While I built the project listening to music I simply could not put my finger on what song perfectly encaptured all of the visual emotions. I also did not want to force the audience into listening and thinking a certain way about the piece, since I believe it should be experienced with an array of responses. Stepping back and looking at the piece from a different perspective, I don't really feel it has the same impact or power my last few projects did. I think it is due to the fact that it is a motion filled animation and not a physical art work in real time. The piece would be most effective when projected onto a thin wall or door due to its unusual shape. While it was well recepted in class, some believed the glitching could have gone even farther in terms of corruptness. If anything I would have liked to use final cut pro and see how it's many options could have benefited the project- but unfortunately due to time constraints, I was not able to. Over all grade wise I'd give myself a B. I put great amounts of effort into organizing and creating the piece but I can't help but to feel like it's missing a certain element that gives it that extra “wow this is original” vibe.




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